Following a group chat and some amazingly useful input about the idea i have chosen, i am running with the idea to have sings (Not Balloons as i talked about) and let the signs take the viewer on a journey, but a newer better and more dynamic ending is to have a sign at the end of the ad that states that illegal downloading is wrong, basically. and the avatar's gun clicks over as if to have run out of ammo, then the game over symbol then roll down.
As it stand this is what i am going with.
Thanks to all in the group today, critacism apreciated.
Thursday, 22 October 2009
A Much Needed Update
Back at last
So with this third year demo client brief about illegal download awareness, i have chosen to take on a roll that produces a campaign to prompt a digital society to think about what effects the subject has on the gaming industry. My first breakthrough idea was to have a first person shooter style advert where the view can only see a hand and gun (as seen in my games such as the Halo series by Bungie, the Call Of Duty series by Infinity Ward and other such games .i.e. Doom by ID Software)
I want to have the feeling that the character is taking the viewer on a journey so i have created some images using 3Dstudio Max to explain the concept. The idea is to have a small level (because the ad is only 20 seconds long) The avatar will walk through and see signs promoting a anti illegal download vibe. The avatar will shot the signs in order of how the slogan will be phrased.
Now my idea for a ending was to have the avatar to shot the last sign and to walk in to a room as a door lifts open, then as the viewer steps through, the closing credits roll. First the screen fades to gray and a large GAME OVER enter from off screen then a bit of information about explaining the penalties that are being but inplace.
Here are some early images posted after this post.
Thank You
So with this third year demo client brief about illegal download awareness, i have chosen to take on a roll that produces a campaign to prompt a digital society to think about what effects the subject has on the gaming industry. My first breakthrough idea was to have a first person shooter style advert where the view can only see a hand and gun (as seen in my games such as the Halo series by Bungie, the Call Of Duty series by Infinity Ward and other such games .i.e. Doom by ID Software)
I want to have the feeling that the character is taking the viewer on a journey so i have created some images using 3Dstudio Max to explain the concept. The idea is to have a small level (because the ad is only 20 seconds long) The avatar will walk through and see signs promoting a anti illegal download vibe. The avatar will shot the signs in order of how the slogan will be phrased.
Now my idea for a ending was to have the avatar to shot the last sign and to walk in to a room as a door lifts open, then as the viewer steps through, the closing credits roll. First the screen fades to gray and a large GAME OVER enter from off screen then a bit of information about explaining the penalties that are being but inplace.
Here are some early images posted after this post.
Thank You
Thursday, 16 April 2009
Games Project
Virtual Enviroments 3Ds Max
Thursday, 18 December 2008
Tuesday, 16 December 2008
Wednesday, 10 December 2008
STAR WARS Refrence
ANOTHER SNIP OF MY SECOND VISUALISATION PROJECT, I CHOSEN TO HAVE A STAR WARS THEME ON THIS
Thursday, 30 October 2008
Thursday, 24 April 2008
Bad Design
Friday, 4 April 2008


Here is the stage i got to developing the nose and eyes, what i have done is add allot of polygons around the structure of the face, pulled a section from around the eyes creating a space between each eye and slowly pulled Polly's out of the structure of the nose. on the second picture what i have done is place spheres in the eye socket and turned on the NURMS
Tuesday, 1 April 2008
Saturday, 29 March 2008
More Trouble Every Day


Here i was presented with a problem i need to create a space for eyes, a nose and straighten out the polygons, having spent many good hours lining any quads and angles that maybe off centered i then found i would need to outline a diamond shape where the indent is on the skull and push the lines to form a hole to effect a eye. then using the same style on the eye but to a grander effect do the same for a nose. shrinking polygons and pulling line closer together ready to pull out a figure of a nose and eyes. This is the proses stage and out come so far with out the NURMS turned on.
Tuesday, 25 March 2008
Alter Ego (The Plan Was)


The plan was the neck. this is the point where i started to get a little cranky with the computer. OK so what i did was to try and stop the head looking like it still was A box, easy enough. on the fount of "The Head" I Place a polygon line down the side and pushed out the more of rounded face as you can see in the first image of this blog, with a litter hope and prayer we can pull it off! I found a button i forgot about, the NURMS that round of the object by levels and doing this before the neck was in place filled me with great joy showing me that its possible and, thus the language became a little more appropriate for a communal computer room. The next stage of "The Head" was to put in a neck by doing this, the language turned a little sour again trying to find out how to create it. The problem i had was how to do it, first i tried to stretch from the back of the jaw down. I must have spent the next day or two trying to find out how to do this. Eventually i was suggested to delete half of the neck and select all the deleted edges and pull!
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